This post is required under User eXperience Design, Principles and Concepts; KSU course IAKM 60120. It’s intent is to write a short post about what stuck me most in the previous week.
It was while watching a video posted by the instructor, in which he outlined some of the resources and tools that he had brought to a few recent User Experience Design (UXD) projects, that I realized that the enormity and scope of the field was far greater than anything I had thought when approaching the course.
Being a software wrangler, my vision of the subject as I came into the course was software interfaces, but in truth UXD is far more than that; from Wikipedia: it is the process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product…by addressing all aspects of a product or service as perceived by users.
That’s when it struck me: that everything I touch, everything I wear, everything I hold, every device I use to travel, to work with, to play with…all of it was designed and built by someone. We are surrounded by and supported through man’s ingenuity, which means we are surrounded and supported by someone’s design work. Much of it is good, some of it very good, some of it laughingly bad and some of it dangerously bad. But all of it was designed somewhere by someone, and learning about a rational framework that approaches the way that one goes about creating good design work is more than interesting.
It is important. And, as luck should have it, invigorating.
The photo is from a local café. Photograph and comments ©John Etheridge with all rights reserved; not to be used without the expressed written permission of the copyright owner.